1. Basic knowledge
1.1. LAPLACE LAW
1.2.
DEFINE USING YOUR TEXTBOOK:
·
CASE.
·
SAMPLE SPACE S.
·
EVENTS.
2. Simple random experiments
2.1.
Exercise
2.2.
Exercise
2.3.
Exercise
3. Frequency table
3.1. Exercise
The students of 3ºB are
distributed like this:
Girls
|
Boys
|
|
Wearing glasses
|
7
|
1
|
Not wearing glasses
|
10
|
2
|
We
choose one student randomly.
•
Calculate the probability of being
girl.
•
Calculate the probability of
wearing glasses.
•
Calculate the probability of
not wearing glasses.
•
Calculate the probability of
being girl that wears glasses.
4. Event operations
4.1. Exercise
In the experiment that consists
of drawing a card from a Spanish deck, the following events are considered: A =
"Get out an ace" B = "Get out a glass" C = "Get out a
king" D = "Get out a figure"
·
Indicates which of them are
compatible and which are incompatible.
·
Find the probability of each of
them.
4.2. Exercise
In the experiment that involves
drawing a French deck card, the following events are considered: A = "Get
an ace out" B = "Get out the three of spades" C = "Get out
a king" D = "Get out a figure" E = "Get an 8 or a 9 or a
10".
Find the
probability of each of them.
5. Opposite or complementary event
5.1. Exercise
In a small forest there are
only 60 pines and 50 fir trees. If a tree is chosen at random, what is the
probability that it is pine? And that it is fir trees? What is the relationship
between both probabilities? How much do they add up?
6. Doing one test without studying
6.1. Do a random test.
Imagine that
you don't know how to do anything and you decide to risk it. The test does not
discount if there are errors. Calculate the probability of obtaining one 10.
Calculate the probability of obtaining one 0 in this test.
7.
On the calculator ...
Both
calculators and computers have a chance function that is activated by pressing
the RAND, RAN, or RANDOM key. Every time we press this key, we obtain a random
number, called a random number, which is a decimal number between 0 and 1.
Thus, by pressing the mentioned key ten times, we can obtain a different list
from the one obtained by another partner. With the help of random numbers, we
can simulate any type of random experiment without having to do it.
7.1.
Examples:
•
Throw a coin. If it is between
0 and 0.5 it is expensive. If it is between 0.5 and 1 it is tails.
•
Raffle among 10 friends to see
who's playing. If it is between 0 and 0.1, it is the first, if it is between
0.1 and 0.2, it is the second, etc. Etc.
•
Simulate a 6-sided die. If it
is between 0 and 1/6 it is a 1, if it is between 1/6 and 2/6 it is a 2, if it
is between 2/6 and 3/6 it is a 3, if it is between 3/6 and 4/6 it is a 4, if it
is between 4/6 and 5/6 it is a 5, if it is between 5/6 and 6/6 = 1 it is a 6.
•
In a video game. If it is
between 0 and 0.25 it goes up, if it is between 0.25 and 0.5 it goes to the
right, if it is between 0.5 and 0.75 it goes to the bottom, if it is between
0.75 and 1 it goes to the left.
7.2. Exercise
Describe a random experience in
which you would use random numbers with the calculator and how you would do it.
8.
Games of chance.
8.1.
La Primitiva
When
playing La Primitiva, the Lottery or the pools, we think that it is possible
and even probable that we will win the prize. It is actually possible, but very
unlikely.
For
example, playing a bet on La Primitiva we have a chance among almost fourteen
million that it will touch us.
To
calculate the number of bets that can be made on a Primitive:
There
are the factorial numbers that are denoted like this: 4! And they are
calculated by multiplying and going down to one: 4! = 4 * 3 * 2 * 1 = 24.
With that rule 5! = 5 * 4 * 3 * 2 * 1 = 120.
To
calculate the combinations that can be made there are combinatorial numbers.
You have to put 49 boxes and 6 that are filled:
The
probability of hitting is 1 bet you play / 14000000 = 0.0000000714
|
8.2.
La Quiniela
Playing
a column in LA QUINIELA pool we have a chance among more than seventy-six
million to get the full by 15.
To
calculate it, we have 14 matches with 1 (home win) X (tie) 2 (visitor win) to
score. This is 3 ^ 14 bets = 4,782,969. Over 4 million different ways to mark
it. Then you have to put the plenary at fifteen, which are now 4
possibilities in two games. Then I multiply by 4 twice: total number of bets
= 4 782 969 * 4 * 4 = 76 527 504
The
probability of hitting a pool is 1 bet / 76 527 504 = 0.0000000131
Unlike
the primitive, match forecasts are marked and not all teams are the same.
|
9. Other Spanish or European lotteries
9.1. Exercise
CALCULATE THE CHANCE OF BEING
GRATEFUL IN THE FOLLOWING PRIZES
9.1.1.
Christmas Lottery: With the
Gordo.
9.1.2.
ONCE Lottery: With the
number+serial.
9.1.3.
National Lottery: With the
complete number.
9.1.4.
EuroMillions
Research. Calculate the probability that you win
EuroMillions.
10.
PROBABILITY OF EVENTS
FAIL-FAIL-FAIL-… -FAIL-SUCCESS
10.1. Exercise
Imagine that you are playing
Parcheesi and you have to throw. Find the probability of rolling two sixes in a
row and another number to avoid going home.
10.2. Exercise
Imagine that you throw darts,
and your probability of hitting the target is 0.1. Find the probability of
hitting the third attempt.
10.3. Exercise
Imagine that you are going to
hunt. You have good aim. Your probability of hitting the hare is 0.6. Find the
probability of a target on the fourth try.
10.4. Exercise
Imagine that you are going to
hunt. You have bad aim. Your probability of hitting the partridge is 0.2. Find
the probability of a target on the fourth try.
10.5. Exercise
Imagine taking a card out of
the Spanish deck and putting it back in the deck. Find the probability of extracting
the ace of gold.
10.6. Exercise
Imagine taking a card out of
the French deck and putting it back in the deck. Find the probability of extracting
the three of hearts.
10.7. Exercise
Imagine pulling a card from the
French deck without Jokers and putting it back in the deck. Find the
probability of extracting a figure J or Q or K.
10.8. Exercise
Imagine you toss a coin until
it comes out heads. You roll 6 times. Find the probability of obtaining it at
the sixth.
11.
PROBABILITY OF EVENTS
FAIL-FAIL-FAIL-… -FAIL OR SUCCESS-SUCCESS ... - SUCCESS
11.1. Exercise
Calculate
the probability of drawing three six in a row on the parcheesi and going home.
11.2. Exercise
Find the probability of not
rolling any six in four rolls of a dice.
11.3. Exercise
You are playing bullseye with
darts. Bull eye's probability (50 points) is 0.1. Find the Bull Eye probability
three times in a row.
11.4. Exercise
Your probability of hitting the
target and scoring is 0.7. Find the probability of shooting three times and not
scoring.
11.5. Exercise
Calculate the probability of
drawing three figures in a row from a French deck J Q or K with replacement,
that is, you draw the card and put it back in the deck.
11.6. Exercise
Calculate the probability of
drawing three figures in a row from a French deck J Q or K without replacement,
that is, you draw the card and do not put it back. Therefore, you have to
figure the first, having 52 cards, the second, having 51 and the third having
50 cards.
12.
THE FRENCH ROULETTE IN THE
CASINO
The roulette
mechanism is made up of a hollow cylinder with a conical base in which there
are 37 sections numbered from 0 to 37, as if it were a clock, following a
pattern elaborated by the Frenchman Blaise, creator of the original roulette
and from which derived French Roulette and American Roulette.
12.1.
Simple bets
•
Even or odd:
This is the bet on all the odd or even numbers
on the board, excluding 0.
Red or Black:
•
This is the bet on all the red
or black numbers on the board, excluding 0 which is green.
12.2.
Calculate the following probabilities.
• Find
the probability of odd.
•
Find the probability of red.
•
Find the probability of black.
12.3. Exercise
Imagine that you play your 10 chips
one by one, always at even. What is the probability of winning the 10 times?
What is your expected chips balance at the end of the 10 attempts?
12.4. Exercise
Imagine that you play your 100 chips
one by one, always in red. What is the probability of winning the 100 times?
What is your expected chips balance at the end of the 100 attempts?
12.5.
A method to always win in the casino...
If
you play in binary bets (odd / even), (red / black) ... doubling the amount
until you win, you will surely win a chip.
Example:
You always play even.
1.
You bet a chip. It goes out even
for the first time. You double. They give you two back. Since you played one,
so you win one.
2.
Odd I comes out, you lose a
chip, you bet two chips again and it comes out even. You double, they return
four, but since you bet two and lost one, so you win one.
3.
Odd comes out I, you lose a
chip, you bet two chips again and it comes out odd. You bet 4 chips again
now. You double, eight are returned, but since you bet one two and four, so
you win one.
4.
… You always win one.
|
And why if you have the
masterful method to become rich, you do not use it?
Because
it only works when the binary bets are equiprobable and complementary
(probability of even = probability of odd = 0.5 and 0.5 + 0.5 = 1). The
presence of 0 breaks the system. The average mean of your money is negative.
You could demonstrate with progressions easily.
And
if there is no 0, the one who watches over the interests of the Casino, the
croupier will interrupt your strategy.
Do you think that the casino was
created to make you rich? Or to the casino?
|
13.
COMPOUND EVENTS. RESOLUTION
WITH TREE DIAGRAMS
13.1. Exercise:
A class consists of
six girls and 10 boys. If a committee of three is chosen at random, find the
probability of:
•
1 Select three boys.
•
2 Select exactly two boys and
one girl.
•
3 Select exactly two girls and
a boy.
•
4 Select three girls.
Build
the diagram, based on the options and the probabilities of each.
13.2. Exercise:
Toss three coins:
•
Calculate the probability that
by tossing three coins, we get 3 heads:
•
Calculate the probability that
by tossing three coins, we get 2 heads:
•
Calculate the probability that
by tossing three coins, we get 1 heads:
•
Calculate the probability that
by tossing three coins, we get 3 tails:
Build
the diagram, based on the options and the probabilities of each.
14.
Conclusions
Describe your conclusions once you have
finish this unit.
What did you like more? And less?
Describe something that has impressed you.
Free comments.
15.
Acknowledgments
·
TALLER DE
ESTADÍSTICA Y PROBABILIDAD: JUEGOS Y TRABAJOS PARA AFIANZAR CONCEPTOS. Raúl Núñez Cabello. Access 18/5/2020
·
https://casinoalto.com/reglas/ruleta-francesa/
Access 25/5/2020
·
https://www.superprof.es/apuntes/escolar/matematicas/probabilidades/combinatoria/diagramas-de-arbol.html Access 25/5/2020
·
Math’s for academic studies.
Ed. Anaya. Curse 2019-20.
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